Differences from vanilla
The main differences from official Rust, at a glance.
The rest works mostly like vanilla.
Players and PvE
| Mechanic | Vanilla | Server |
|---|
| Damage between players | yes | impossible outside your group |
| Looting, robbing, handcuffing a player | yes | impossible outside your group (sleepers included) |
| Raiding bases | yes | impossible: nothing can be opened, broken or removed by another group |
| NPC and event damage to bases | yes | none (only upkeep applies) |
| NPCs, Bradley and helicopter at home | attack you | never, except the one your group just provoked from the base |
| Building near another base | allowed | minimum distance |
| Building near another player | allowed | not right next to a player, outside your base |
| Tool Cupboards | unlimited | limited per player |
| Authorizing on a Tool Cupboard | anyone | only the team that placed it |
| Weapon in hand on death | drops to the ground | stays on the body |
| Backpack on death | drops separately | stays on the body |
| Looting a player’s body | everyone | their group only |
| Wounded (downed) time | normal | much longer |
| Unclaimed vehicle | whoever takes it | belongs to the first driver, for a while |
| Player turrets and traps | target everyone | never other groups |
| Player SAM sites | fire at any aircraft | never at another group |
Loot
| Mechanic | Vanilla | Server |
|---|
| NPC or animal loot | whoever loots it | the group that led the fight |
| Patrol Helicopter, Bradley | whoever loots it | the group that led the fight |
| Hackable crate | whoever opens it | the group that starts the hack |
| Supply signal airdrop | whoever opens it | the group that threw the signal |
| Server event crates | — | the first group that kills one of the event’s NPCs, or that opens it |
| Big monuments | open to all | claimed by the group clearing them, while it stays there and for a limited time |
| Public machines | open to all | reserved for a while for whoever leaves items in them |
| Loot amounts | normal | more generous |
| Blueprints found | random | always unknown to your team (or nothing) |
| Blueprints learned | for you only | shared with your team (lost when you leave it) |
Gathering, crafting and smelting
| Mechanic | Vanilla | Server |
|---|
| Gathering (trees, rocks, bodies, crops, pickups) | x1 | x5 |
| Mining quarries and pumpjacks | x1 | x5 |
| Red oil barrels | x1 | x5 |
| Rock node distribution | more stone | more metal and sulfur |
| Stack sizes | x1 | x10 (weapons: x1) |
| Stacks in the Tool Cupboard | normal | even bigger |
| Crafting | normal time | instant |
| Workbench range | next to the workbench | your whole base, upgrades and bonuses included |
| Furnaces | normal speed | much faster |
| Small oil refinery | normal speed | much faster |
| Cooked meat | can burn | never burns |
| Industrial furnaces | need relighting | relight on their own |
| Weapon wear | normal | much slower |
| Tool wear | normal | normal |
NPCs and events
| Mechanic | Vanilla | Server |
|---|
| Scientists | static, give up outside monuments | move, chase you and take cover |
| NPC snipers | accurate | much less accurate and less powerful |
| Patrol Helicopter | attacks armed players | only those who hit it |
| Bradley | attacks on sight | only those who hit it |
| Monuments | the game’s scientists | residents unique to each place, who come back after a while |
| Roads | quiet | patrols, ambushes, nakeds |
| Extra events | — | helicopter crash, guarded crate, convoy, defense position, Bradley reinforcements, PvE raid bases |
| Bots | — | traders selling for scrap, and a few hostile ones |
| NPC bodies | always dressed | dressed as long as loot is left |
Economy
| Mechanic | Vanilla | Server |
|---|
| NPC vending machine stock | limited | unlimited |
| Diesel | normal price | more expensive |
| Keycards | bought from you | sold to you for scrap |
Vehicles and quality of life
| Mechanic | Vanilla | Server |
|---|
| Helicopter decay | destroyed in 8 h outside, 48 h under cover | none |
| Car decay | destroyed in 14 h outside, 6 days under cover | none |
| Jumping out of a flying helicopter | instant | hold Space |
| Dangerous SAM sites | invisible | red dome around the ones that can shoot at you |
| Tracking your helicopters | — | /heli |
| Finding your horses | — | /horse (also /cheval): live map, ping and map note |
| Finding your body | — | /death (also /mort) |
| Teammate names | in line of sight | through walls, green when online, gray when offline |
| Bodies falling through the ground | possible | fixed |
| Sprinklers | water supply bug | fixed |
Server
| Setting | Vanilla | Server |
|---|
| Map size | 4,500 | 6,000 |
| Slots | 500 | 200 |
| Wipe | depends on the server | monthly, on the first Thursday of the month |