Differences from vanilla

The main differences from official Rust, at a glance.

The rest works mostly like vanilla.

Players and PvE

MechanicVanillaServer
Damage between playersyesimpossible outside your group
Looting, robbing, handcuffing a playeryesimpossible outside your group (sleepers included)
Raiding basesyesimpossible: nothing can be opened, broken or removed by another group
NPC and event damage to basesyesnone (only upkeep applies)
NPCs, Bradley and helicopter at homeattack younever, except the one your group just provoked from the base
Building near another baseallowedminimum distance
Building near another playerallowednot right next to a player, outside your base
Tool Cupboardsunlimitedlimited per player
Authorizing on a Tool Cupboardanyoneonly the team that placed it
Weapon in hand on deathdrops to the groundstays on the body
Backpack on deathdrops separatelystays on the body
Looting a player’s bodyeveryonetheir group only
Wounded (downed) timenormalmuch longer
Unclaimed vehiclewhoever takes itbelongs to the first driver, for a while
Player turrets and trapstarget everyonenever other groups
Player SAM sitesfire at any aircraftnever at another group

Loot

MechanicVanillaServer
NPC or animal lootwhoever loots itthe group that led the fight
Patrol Helicopter, Bradleywhoever loots itthe group that led the fight
Hackable cratewhoever opens itthe group that starts the hack
Supply signal airdropwhoever opens itthe group that threw the signal
Server event crates—the first group that kills one of the event’s NPCs, or that opens it
Big monumentsopen to allclaimed by the group clearing them, while it stays there and for a limited time
Public machinesopen to allreserved for a while for whoever leaves items in them
Loot amountsnormalmore generous
Blueprints foundrandomalways unknown to your team (or nothing)
Blueprints learnedfor you onlyshared with your team (lost when you leave it)

Gathering, crafting and smelting

MechanicVanillaServer
Gathering (trees, rocks, bodies, crops, pickups)x1x5
Mining quarries and pumpjacksx1x5
Red oil barrelsx1x5
Rock node distributionmore stonemore metal and sulfur
Stack sizesx1x10 (weapons: x1)
Stacks in the Tool Cupboardnormaleven bigger
Craftingnormal timeinstant
Workbench rangenext to the workbenchyour whole base, upgrades and bonuses included
Furnacesnormal speedmuch faster
Small oil refinerynormal speedmuch faster
Cooked meatcan burnnever burns
Industrial furnacesneed relightingrelight on their own
Weapon wearnormalmuch slower
Tool wearnormalnormal

NPCs and events

MechanicVanillaServer
Scientistsstatic, give up outside monumentsmove, chase you and take cover
NPC snipersaccuratemuch less accurate and less powerful
Patrol Helicopterattacks armed playersonly those who hit it
Bradleyattacks on sightonly those who hit it
Monumentsthe game’s scientistsresidents unique to each place, who come back after a while
Roadsquietpatrols, ambushes, nakeds
Extra events—helicopter crash, guarded crate, convoy, defense position, Bradley reinforcements, PvE raid bases
Bots—traders selling for scrap, and a few hostile ones
NPC bodiesalways dresseddressed as long as loot is left

Economy

MechanicVanillaServer
NPC vending machine stocklimitedunlimited
Dieselnormal pricemore expensive
Keycardsbought from yousold to you for scrap

Vehicles and quality of life

MechanicVanillaServer
Helicopter decaydestroyed in 8 h outside, 48 h under covernone
Car decaydestroyed in 14 h outside, 6 days under covernone
Jumping out of a flying helicopterinstanthold Space
Dangerous SAM sitesinvisiblered dome around the ones that can shoot at you
Tracking your helicopters—/heli
Finding your horses—/horse (also /cheval): live map, ping and map note
Finding your body—/death (also /mort)
Teammate namesin line of sightthrough walls, green when online, gray when offline
Bodies falling through the groundpossiblefixed
Sprinklerswater supply bugfixed

Server

SettingVanillaServer
Map size4,5006,000
Slots500200
Wipedepends on the servermonthly, on the first Thursday of the month