You run into a player armed to the teeth
He can’t do anything to you: his bullets, his explosives and even his vehicle can’t hurt you. You can travel together, or each go your own way.
The server
A complete Rust server, with gathering, building, monuments and big fights. Only one thing is gone: the ability to harm other players. In its place, much livelier NPCs and events built for PvE.
Full PvE
On most PvE servers, “no raiding” is a written rule that moderators enforce after the fact. Here, the server itself prevents any action against a player from another group. There is nothing to report, because nothing can happen.
He can’t do anything to you: his bullets, his explosives and even his vehicle can’t hurt you. You can travel together, or each go your own way.
The body is reserved for your group. Nobody can come and loot it in your place.
Your sleeping body can’t be touched, and neither can your base. When you come back, everything is exactly as you left it.
Your weapon and your backpack stay on your body, reserved for your group. Type /death to find it.
Impossible: bases of different groups can’t be side by side.
Its crates stay with the group that shot it down, even when they land at someone else’s place.
Progression
Everything you gather gives five times more, but nothing is free: blueprints are found, scrap is earned, monuments are cleared.
The danger
Without PvP, the server needed opponents worthy of the name. Its NPCs were reworked to give real fights, with varied skill levels and events that take teamwork.
The rhythm
The server starts from scratch once a month, on the first Thursday, together with the official game update. Between two wipes, you have time to build, progress and enjoy your base. Store purchases are kept from one wipe to the next.
Map, bases and blueprints are reset every month.
Crashes, convoys and guarded crates throughout the day.
There are always PvE bases to raid on the map.
Your turn
Start Rust, connect, and have a look at the rules before you start.